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Sharky Extreme : Video cards December 26, 2007


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    ATI Radeon 9800 XT with OverDrive Benchmarked
    By Vince Freeman :  October 30, 2003

    Wolfenstein: Enemy Territory Performance

    Along with the standard Return to Castle Wolfenstein benchmarking, we're also offering results for the more recent Wolfenstein: Enemy Territory game. The setup is the same as Quake 3, with 1280x1024 resolution, and in-game detail settings at maximum. We have used a custom demo taken from the Railgun game area, along with plenty of MP participants. This is one tough demo test, so expect the framerates to sink below those of Return to Castle Wolfenstein, and give our video cards a higher workload.

    The game may have changed, but we're still not seeing a big difference in the relative scores in Wolfenstein: ET benchmarking. It's really the same trend as we witness in RtCW testing, with the Radeon 9800 XT OD ahead of the other cards by a slight margin. The only real shift occurs at 1600x1200, where the higher-clocked OverDrive settings extend the slight lead at 1280x1024, and shows the card with a bit more legs at higher resolutions.

    Wolfenstein: Enemy Territory AA and AF Performance

    The Wolfenstein: ET anti-aliasing and anisotropic filtering scores are a bit surprising, especially in light of the last performance chart. Given the Radeon 9800 XT OD's higher-end performance at 1600x1200, we expected a bigger gap at 4X AA and 8X AF detail settings.

    Comanche 4 Performance

    The Comanche 4 benchmark from Novalogic gives us an opportunity to use an actual flight sim for 3D video testing. This is a different game engine that we've ever used before, so don't be put off by the relatively low framerates. Just like the high fps of Quake 3, a card's relative position is the most important factor. These benchmark tests were run in 32-bit mode, with sound disabled.

    The Comanche 4 benchmark testing is obviously CPU-dependant, so we expected a very tight race, and were certainly not disappointed. All of the Radeon 9X00-based cards performed quite close at 1280x1024, with the performance gap growing slightly at 1600x1200. This is another example of a game where the video card clock speeds along won't yield significant performance gains, and Comanche 4 requires an overall system upgrade to really show higher numbers.

    Comanche 4 AA and AF Performance

    The Comanche 4 AA and AF scores show the Radeon 9800 XT out in front, as higher speeds can pay off when detail levels are increased. What is a bit strange, is the similar scores between the Radeon 9800 XT and Radeon 9800 XT with OverDrive enabled, which may translate into the cards hitting the CPU ceiling once again.



    Page 1 The ATI Radeon 9800 XT with OverDrive
    Page 2 Performance and Test System
    Page 3 Quake 3 & Return to Castle Wolfenstein Performance
  • Page 4 Wolfenstein: ET & Comanche 4 Performance
    Page 5 3DMark 2001SE Pro & Code Creatures Performance
    Page 6 Unreal Tournament 2003 Performance
    Page 7 3DMark 2003 & GunMetal Performance
    Page 8 AquaMark 3 Performance, Analysis and Conclusion

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