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Sharky Extreme : Video cards October 14, 2011
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Video cards


ATI All-in-Wonder Radeon X800 XT Review

By Vince Freeman :  July 29, 2005

3DMark 2005 Performance

3DMark 2005 is the latest version in the popular 3DMark series of gaming benchmarks, and is the first to actually require full DirectX 9.0 compatibility. The 3DMark '05 program also offers a high-end selection of both gaming and CPU tests, while upping the ante in terms of jaw-dropping graphics and 3D feature support. 3DMark '05 is not only a prime way of determining potential DirectX 9 game performance, but includes a CPU benchmark and a fully-featured Image Quality suite.

3DMark 2005 is a serious 3D performance benchmark, and along with the DirectX 9 requirement, it exacts a heavy toll on the hardware. It is also more of an even test between the two architectures, and FutureMark has continued to issue patches and updates to ensure a level playing field. The chart shows a very close race between ATI and NVIDIA, but the AiW Radeon X800 XT manages to slide just ahead of the GeForce 6800 Ultra, although the scores are so close, we would call it a dead heat. It will be interesting to see if these trends continue once we enable the higher anti-aliasing and anisotropic filtering settings.

3DMark 2005 AA and AF Performance

In a bit of a surprise, we find the AiW Radeon X800 XT in its usual spot. just ahead of the GeForce 6800 GT, but this time the power of the GeForce 6800 Ultra comes to the fore. As ATI held a slight advantage in standard testing, so too does NVIDIA when the detail settings are increased.

3DMark 2005 Fill Rate Performance

Our secondary 3DMark 2005 benchmark tests utilize the Feature Test portion of the benchmark, which concentrates on the Fill Rate and Vertex and Pixel Shader performance. The first chart shows the cards ranked by Fill Rate performance, with the number displayed representing MTexels/second, while the second chart has the cards ranked by Vertex and Pixel Shader performance, with the number displayed representing MVertices/second.

The Single Texture Fill Rate results (MTexels/second) is another area that ATI has a stranglehold on, and it does not change in this round of benchmark testing. The AiW Radeon X800 XT 256-MB card posts a very impressive score, but this does not hold up in the Multi-Texturing tests, where the GeForce 6800 Ultra takes the top spot.

3DMark 2005 Vertex and Pixel Shader Performance

The 3DMark 2005 Pixel and Vertex Shader performance scores (displayed as MVertices/second) show the advantages and disadvantages of the ATI cards when compared to their NVIDIA competition. The Pixel Shader test has the AiW Radeon X800 XT just behind the GeForce 6800 GT, while the Vertex Shader score give a noticeable edge to the Radeon X800 XT graphics cards.

Page 1

The ATI All-in-Wonder Radeon X800 XT 256-MB Card

Page 2

The TV Tuner, A/V Inputs, and Real World Usage

Page 3

Performance and Test System

Page 4

Quake 3 and Unreal Tournament 2003 Performance

Page 5

Unreal Tournament 2004 and FarCry Performance

Page 6

DOOM 3 and Half-Life 2 Performance

  • Page 7

    3DMark 2005 Standard & Feature Performance

    Page 8

    Benchmark Analysis, Value and Conclusion

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