F.E.A.R. (or First Encounter Assault Recon) is a one of the newer entrants to our game benchmark suite, and it features jaw-dropping graphics, a killer Matrix-like "reflex time" feature, and a physics engine that can bring any system to its knees. This Monolith production includes a wide selection of System and Video settings, along with an in-game testing module to keep things 100% comparable between different graphics cards. In this case, as we are dealing with video card performance, so we have racked the computer and graphics settings to high (max only increases AF and AA) and then testing at the different resolutions.
F.E.A.R. is one of the most demanding game benchmarks in our entire suite, and its overall design rewards both pure graphics performance and an SM 2.0/3.0 feature set. The PNY GeForce 8800 GTS 320MB is certainly the class of this particular game benchmark, and easily outpaced the entire NVIDIA and ATI competition with some truly exceptional results for its class. These are very impressive scores, and F.E.A.R. is certainly no creampuff benchmark even at standard resolutions and details.
F.E.A.R. AA and AF Widescreen Performance
The move to 4X AA and 8X AF detail settings does not change the overall card rankings, and the PNY GeForce 8800 GTS 320MB remains in the top spot at both 1680x1050 and 1920x1200. The only real surprise was the proximity of the Radeon X1900 XTX 512MB at the top resolution.
Company of Heroes Performance
Company of Heroes is yet another new addition to our game benchmark suite, and as a newly-released product, it offers one of the most demanding benchmark environments ever. CoH is a WW2 real-time strategy game, which again provides us with a nice change of pace from the usual FPS benchmark. To give the video cards an even tougher time, we have enabled SM3.0, and set every available graphics option to High.
Company of Heroes is another very demanding part of our game benchmarking suite, and one that the ATI contingent has been very adept at running. This is quite obvious from the scores, as the Radeon X1900 XTX 512MB is the first card to post a higher score than the PNY GeForce 8800 GTS 320MB, albeit a razor-slim victory at 1280x1024. Once we hit 1600x1200, the PNY card regains its usual dominance and speeds ahead of the competition.
Company of Heroes AA and AF Widescreen Performance
The higher resolution widescreen environment might have been enough to create some distance between the cards, but adding in 4X AA and 16X AF detail options truly drops many of the video cards to their knees. The Radeon-based cards still hang in tough, but in terms of an NVIDIA relative comparison, the PNY GeForce 8800 GTS 320MB is in a whole other league.