Unreal Tournament 3 Performance
Unreal Tournament 3 is the newest in a long series of UT-based games, and uses the 3rd-generation Unreal engine. This makes it a definite benchmark contender, as its next-gen graphics engine can really push even high-end cards to the limit, especially at higher detail levels. The only problem is that it includes the standard Botmatch and Flyby in-game tests, neither of which truly replicates the in-game experience from a graphics card perspective.
Botmatch is a bit CPU-oriented and offers more varied scores, and while Flyby does isolate the video component and provides more consistent results, it is not indicative of real-world gaming. So how do we solve the problem - by showing you both.
Unreal Tournament 3 Botmatch Performance
The first benchmark is of a Botmatch run in the WAR-MarketDistrict map, which was chosen due to its heavy in-game battles and sprawling indoor and outdoor locations. Due to some variance in UT3 Botmatch scores, we ran the test 4 times, eliminated the low mark, and then averaged the rest. This gives a reliable score, and is repeatable through subsequent runs. The resolutions remain at 1280x1024 and 1600x1200, while detail settings have been set at 2.
The benchmark results are very clear, and paint the PNY GeForce 8800 GTS 512MB as the top Unreal Tournament 3 gaming card in our comparison group. It was a bit closer than we anticipated, and the GeForce 8800 GTS put up a good fight at 1280x1024.
Unreal Tournament 3 Botmatch "High Detail" Performance
This next test scenario remains much the same as in other benchmark tests, but as we found some issues with driver anti-aliasing and anisotropic filtering results, we have instead ramped up the UT3 detail settings to 5 (max) and used the standard 1680x1050 and 1920x1200 widescreen resolutions.
The shift to maximum details really separates the pretenders from the contenders, and now the PNY GeForce 8800 GTS 512MB moves to a totally different performance class.
Unreal Tournament 3 Flyby Performance
The UT3 Flyby benchmarking is the same format as the Botmatch testing, and is done on the WAR-MarketDistrict map, at 1280x1024 and 1600x1200, with "2" detail settings. Due to its test format, the Flyby scores are higher, and more centered on pure graphic performance, but do not include real in-game battle sequences. It's a different way to look at UT3 performance, where relative position may be more important than pure framerates.
The PNY GeForce 8800 GTS 512MB again pushes out to a noticeable lead in UT3 Flyby benchmarking, while the GeForce 8800 GTS and Radeon HD 2900 XT take turns in second place.
Unreal Tournament 3 Flyby "High Detail" Performance
It's the same basic format here, and UT3 Flyby "High Detail" testing increases the detail settings up to 5 (max) and uses the more demanding 1680x1050 and 1920x1200 widescreen resolutions.
Naturally, the PNY GeForce 8800 GTS takes to the higher detail settings like a duck to water, and increases its lead over the other mainstream and high-end cards.